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Question by Mufgada · Jun 16, 2020 at 03:48 PM · triggerunity 2d

How do I trigger a box only when it is fully filled? How do I only enter a trigger when it is fully "entered"?

I have two boxes, first one (the trigger) is a bit smaller, and I only want to OnTriggerEnter2D when the second box is fully ontop of the first box, so that you cannot see box 1. How do I do that? Or is there a other way without triggers?

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Answer by LeFlop2001 · Jun 18, 2020 at 10:50 PM

Use the boxcollider.bounds.countains function for each of the verticies of the target mesh

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