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Question by Razputin · Dec 15, 2020 at 05:03 PM · playerprefssliderpost processingpost-process-effectambient occlusion

How to Assign FloatParameter

I want to use a float from a sliders value to change the Ambient Occlusion Intensity, how do I pass the float value into the Ambient Occlusion?

Here is what I'm trying now. This is a Dynamic Float assigned to the slider.

     public void SetAmbientOcclusion(float f)
     {
         ambientOcclusionIntensity.value = f;
         PlayerPrefs.SetFloat("AOIntensity", f);
         AmbientOcclusion aO = null;
         ppv.profile.TryGetSettings(out aO);
         FloatParameter fP = new FloatParameter {value = f}; //the fp not getting set
         aO.intensity = fP;
         Debug.Log(fP);
         ambientOcclusionIntensityText.text = "Intensity : " + f.ToString("F2");
         PlayerPrefs.SetFloat("AOIntensity", f);
     }
 

My working assumption is that
FloatParameter fP = new FloatParameter {value = f}; is not correct.

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Answer by Llama_w_2Ls · Dec 15, 2020 at 05:15 PM

You can just use a0.intensity.value = f; and it works just fine. I've never needed to use a float parameter when working with the PPStack before. @Razputin

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