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Question by FuyuSyogun · Jul 18, 2018 at 11:35 AM · ambient occlusion

Ambient Occlusion with flipped sprites

I'm currently using the Ambient Occlusion from Unity's Post Processing Stack in a 2D game.

AO works fine on normal sprites alt text but doesn't work on flipped spritesalt text. (I flip the sprites with localScale.x *= -1. I've also tried using the flipX option of SpriteRenderer but no luck :(.)

The shader I'm using is the Pixel Lit sprite shader from Unity Sprite Uber Shader. Lighting, shadows even DOF seem fine, only AO.

Any suggestions? Many thanks in advance!

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Answer by FuyuSyogun · Jul 20, 2018 at 05:34 AM

I actually just found out a workaround to this! The Multi-Scale Volumetric AO from Unity's latest Post Processing Stack v2 works perfectly with sprites!

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