Ambient Occlusion with flipped sprites
I'm currently using the Ambient Occlusion from Unity's Post Processing Stack in a 2D game.
AO works fine on normal sprites but doesn't work on flipped sprites. (I flip the sprites with localScale.x *= -1. I've also tried using the flipX option of SpriteRenderer but no luck :(.)
The shader I'm using is the Pixel Lit sprite shader from Unity Sprite Uber Shader. Lighting, shadows even DOF seem fine, only AO.
Any suggestions? Many thanks in advance!
Answer by FuyuSyogun · Jul 20, 2018 at 05:34 AM
I actually just found out a workaround to this! The Multi-Scale Volumetric AO from Unity's latest Post Processing Stack v2 works perfectly with sprites!
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