Question by 
               Sushin · Oct 01, 2017 at 07:57 PM · 
                renderingshadowsshadowmesh rendererambient occlusion  
              
 
              How to make SSAO ignore a mesh?

I basically have a mesh rendering as "shadow only," however, with SSAO turned on, SSAO both renders on top of the invisible object and gets blocked by it. I've tried a lot of things but to no avail.
               Comment
              
 
               
              Your answer
 
 
             Follow this Question
Related Questions
Shadows on Custom Lit Surface Shader 1 Answer
Issue with a simple Unlit receive shadow shader 0 Answers
Real-time shadow maps, tell unity when to render from lights 0 Answers
Shadow Rendering Error 0 Answers
Remove circular shadow from object 1 Answer
 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                