after activate Recursive Rendering all objects in the sceneview disappear and in gameview everything blacked out. Can anyone give me a hint what i am doing wrong?
I'm using Unity 2021.1 and the HDRP. DXR is activated and works fine. In the Console i get 500 Times this message:
NullReferenceException: Object reference not set to an instance of an object UnityEngine.Rendering.HighDefinition.HDRenderPipeline.AddInstanceToRAS (UnityEngine.Renderer currentRenderer, System.Boolean rayTracedShadow, System.Boolean aoEnabled, System.Int32 aoLayerValue, System.Boolean reflEnabled, System.Int32 reflLayerValue, System.Boolean giEnabled, System.Int32 giLayerValue, System.Boolean recursiveEnabled, System.Int32 rrLayerValue, System.Boolean pathTracingEnabled, System.Int32 ptLayerValue) (at Library/PackageCache/com.unity.render-pipelines.high-definition@11.0.0/Runtime/RenderPipeline/Raytracing/HDRaytracingManager.cs:163) UnityEngine.Rendering.HighDefinition.HDRenderPipeline.BuildRayTracingAccelerationStructure (UnityEngine.Rendering.HighDefinition.HDCamera hdCamera) (at Library/PackageCache/com.unity.render-pipelines.high-definition@11.0.0/Runtime/RenderPipeline/Raytracing/HDRaytracingManager.cs:487) UnityEngine.Rendering.HighDefinition.HDRenderPipeline.ExecuteRenderRequest (UnityEngine.Rendering.HighDefinition.HDRenderPipeline+RenderRequest renderRequest, UnityEngine.Rendering.ScriptableRenderContext renderContext, UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Rendering.HighDefinition.AOVRequestData aovRequest) (at Library/PackageCache/com.unity.render-pipelines.high-definition@11.0.0/Runtime/RenderPipeline/HDRenderPipeline.cs:2049) UnityEngine.Rendering.HighDefinition.HDRenderPipeline.Render (UnityEngine.Rendering.ScriptableRenderContext renderContext, System.Collections.Generic.List`1[T] cameras) (at Library/PackageCache/com.unity.render-pipelines.high-definition@11.0.0/Runtime/RenderPipeline/HDRenderPipeline.cs:1949) UnityEngine.Rendering.RenderPipeline.InternalRender (UnityEngine.Rendering.ScriptableRenderContext context, System.Collections.Generic.List`1[T] cameras) (at :0) UnityEngine.Rendering.RenderPipelineManager.DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset pipe, System.IntPtr loopPtr, System.Collections.Generic.List`1[T] renderRequests, Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle safety) (at :0) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
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