Question by 
               supersulu · Jul 06, 2020 at 05:39 PM · 
                shaderpost processingpost effectscel shading  
              
 
              Would it be possible to make a post process cell shader like BOTW in Unity?
It seems most cell shader tutorials focus on individual shaders for materials, but the effect used in BOTW seems to be more like a filter, that is applied to everything. Would this be possible in unity, I've researched multiple examples that have been done in UE4 like here and here but nothing in Unity. Would really appreciate any advice! Thanks.
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