Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
2
Question by Sorade · Jun 20, 2017 at 06:45 PM · cameraeffectspost-process-effectpost effects

Post Processing DoF Give Pink Screen ?

Hi all,

I tried playing around with the post processing stack today, following this tutorial:

https://www.youtube.com/watch?v=a0OQvWAPeuo∈dex=10&list=PLPV2KyIb3jR4GH32npxmkXE-AHnlamcdG

However, when I got to the depth of field setting I got a pink screen on testing the game. Also, the DOF effect doesn't to apply in scene view either (although I don't get a pink screen in scene view).

From reading about "pink" in Unity it seems to be a shader that doesn't render. Any idea how to solve this ? I admit that shaders are still some dark arcane magic to me.

These are the settings I'm using in the post-processing profile:

alt text

I also disabled anti-aliasing in the Quality settings. Enabled HDR (and disabled it, tried both) on the camera, and enabled deferred rendering.

Thanks

capture.png (7.5 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
7

Answer by Sorade · Jun 20, 2017 at 06:53 PM

Apologies for that... with a bit more playing around I managed to fix it. Just moved the post-processing asset folder back under asset rather than a sub directory and that seemed to fix it. Still impossible to see the effect in scene view though so it's a bit of trial and error to get it to give a good effect.

Comment
Add comment · Show 5 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image leftwardarrow · Jul 01, 2017 at 02:45 AM 0
Share

Thanks, this helped me :))

avatar image Xonatron · Oct 01, 2017 at 11:54 PM 0
Share

Strange, this helped me too. Why does this matter? I usually make an "imports" folder under "Assets" to organize everything I import.

avatar image Sorade Xonatron · Oct 03, 2017 at 01:39 PM 0
Share

Same here, I usually try and sort out the assets from imports into my own asset folders when I have played with it a bit. For some reason this one didn't work though. I suspect some scripts might contain path using the Assets/Post Processing Stack/ directory as home directory.

avatar image rightdroid · Feb 17, 2018 at 09:01 AM 0
Share

Helped for me too. Thanks.

avatar image vselockov · Feb 15, 2019 at 08:07 AM 0
Share

Thanks, this helped!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

103 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

New Unity Project "3d With Extras" . Grey fog/mist type effect undesired ... How to remove/alter it? 1 Answer

Adding an image effect at run time with script usingUnity 5 1 Answer

Planar reflection is getting cut off when using camera with an oblique viewing frustrum 0 Answers

Light Glare Effects 2 Answers

URP: How can I view ScriptableRendererFeature in scene view? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges