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Question by Hedonsoft · Jul 10, 2014 at 02:08 AM · c#multiplayerphoton

Tutorials for using UFPS with multiplayer?

Anyone have any tutorials or resources re: UFPS and Photon? I'm finding that remote players move too jittery. I know there are functions in Photon such as .isMine() I can do checks with but don't know which ufps script to do it in.

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Answer by Firedan1176 · Jul 15, 2014 at 07:13 PM

If the player's movement is jittery, you can simply lerp their last position and their current position by their ping (which you can get in milliseconds using photon, and then convert to seconds; decimal).

You can also just lerp with a set number such as .2 seconds. (200ms ping is slow for modern games, but just in case)

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