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Question by Axel_BIaze · Feb 09, 2021 at 07:45 AM · settingspost processingvolume

Post Processing Volume

I'm trying to create a script to edit the post processing effects when you change between the set graphics modes. However, when I go into the editor too assign the volume it doesn't allow me to assign it in the Volume slot. Why is this?

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Answer by Llama_w_2Ls · Feb 09, 2021 at 09:13 AM

You should be using PostProcessVolume instead of volume. For example:

 using UnityEngine;
 using UnityEngine.Rendering.PostProcessing;
 
 public class Effects : MonoBehaviour
 {
     public PostProcessVolume volume;
 }

Make sure you're using UnityEngine.Rendering.PostProcessing. This works for me in the standard unity template, in Unity 2020, with the new PPStack. @Axel_Blaze

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avatar image Axel_BIaze · Feb 09, 2021 at 09:58 AM 0
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This worked for me! Thanks mate! ^-^

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