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Question by BluePyramid · Jun 23, 2019 at 09:22 AM · lightingmaterialsspot light

Lights illuminating weird triangles on the wall

When i put a spot light like this in the middle of a rectangular tunnel, it appears to only light upopposing triangles on the side walls. The image thing gives me an error when i try and upload one so i'll give you a link instead. https://drive.google.com/open?id=1ywhrZ8EIGYbM4fy86Hs4CcKii3XPF7Kk If you look at my game window, you can see on the walls the weird reflection, forming these triangles. I have seleced the light on the inspector so you can see if there's any errors/mistakes that I have made. Any help would be appreciated. @Pangamini

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avatar image Namey5 · Jun 23, 2019 at 01:55 PM 1
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Assu$$anonymous$$g this is a custom mesh, have you tried switching the normals over to 'Calculate' when importing the mesh? It looks as though the face normals are interpolating incorrectly over the triangle, hence resulting in wrong lighting.

avatar image Pangamini Namey5 · Jun 23, 2019 at 08:32 PM 0
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$$anonymous$$y first thought, incorrect normals. Co$$anonymous$$g either from the mesh or the texture/shader. If you are not using a material with a normal map, then it's probably incorrect normals in the mesh

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