Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by james9201 · Jun 10, 2016 at 11:42 PM · errornewbienewparsing errorunexpected-symbol

Parsing error and unexpected symbol

I have the following code with 2 errors. A parsing error at 80,1 and a unexpected symbol '}' at 68,25. any help is much appreciated :)

 using UnityEngine.SceneManagement;
 using UnityEngine;
 using System.Collections;
 
  public class SlimeController : MonoBehaviour {

 public float moveSpeed;

 private Rigidbody2D myRigidBody;

 private bool moving; 

 public float timeBetweenMoves;
 private float timeBetweenMoveCounter;
 public float timeToMove; 
 private float timeToMoveCounter;
 private Vector3 moveDirection;
 public float waitToReload;
 private bool reloading;

 // Use this for initialization
 void Start () {


     myRigidBody = GetComponent<Rigidbody2D> ();
     //timeBetweenMoveCounter = timeBetweenMoves;
     //timeToMoveCounter = timeToMove;
 
     timeBetweenMoveCounter = Random.Range (timeBetweenMoves * 0.50f, timeBetweenMoves * 2f);
     timeToMoveCounter = Random.Range (timeToMove * 0.01f, timeToMove * 100f);
 }
 // Update is called once per frame
 void Update () {

     if (moving) 
     {
         timeToMoveCounter -= Time.deltaTime; 
         myRigidBody.velocity = moveDirection; 
             
         if (timeToMoveCounter < 0f)
         {
             moving = false;
             //timeBetweenMoveCounter = timeBetweenMoves;
             timeBetweenMoveCounter = Random.Range (timeBetweenMoves * 0.50f, timeBetweenMoves * 2f);
         }
             
          
     } else {
         timeBetweenMoveCounter -= Time.deltaTime;
         myRigidBody.velocity = Vector2.zero;

         if (timeBetweenMoveCounter < 0f) 
         {
             moving = true;
             //timeToMoveCounter = timeToMove;
             timeToMoveCounter = Random.Range (timeToMove * 0.50f, timeToMove * 2f);
             moveDirection = new Vector3 (Random.Range (-1f, 1f) * moveSpeed, Random.Range (-1f, 1f) * moveSpeed, 0f);
         }
     } 

     if(reloading = true)
         {    
         waitToReload -= Time.deltaTime;
         if(waitToReload < 0) 
         {
             SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
             thePlayer.SetActive(true) 
         }
                 
 }
 void OnCollisionEnter2D(Collision2D other) 
 {
     if (other.gameObject == "Player") {
         //Destroy (other.gameobject));
         other.gameObject.SetActive (false); 
         reloading = true;
     }
 }        
 }





Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by btmedia14 · Jun 11, 2016 at 04:06 AM

1) Looks like a missing close parenthesis } at line 69 is needed to match the if(reloading = true) from line 61.

2) The if(reloading = true) is incorrect and should be an equality check, i.e. == not =. But since the reloading variable is a bool, better to replace with if(reloading)

3) Also, missing a semicolon to terminate statement at line 68: thePlayer.SetActive(true);

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image james9201 · Jun 11, 2016 at 04:36 AM 0
Share

Thank you for this :)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

67 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

how to fix error CS1525: Unexpected symbol `public' and 'private' 0 Answers

Unity lists not working while using collection generic 3 Answers

Unexpected symbol `void' 1 Answer

Steam VR one object interaction using both controllers 0 Answers

Error CS1525: Unexpected symbol 'void' 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges