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Question by SuperCrusher22 · Aug 21, 2021 at 01:54 AM · collisiontriggersbounce

My bounce script is not working, but everything looks right..

So I have still been trying to figure out how to get the ball in my game to bounce whenever it touches an object with the tag "jumpPad". I have tried numerous ways and still have had little to no luck at all. I am trying to use a rigidbody. My script looks right, but nothing happens. I have both gravity and kinematic on. The reason I have kinematic on is because whenever I load the scene, the ball falls through the platforms, even though the colliders are correct. Here is the bounce script I am using:

 using UnityEngine;
 using System.Collections;
 
 public class bouncer : MonoBehaviour
 {
 
  
     bool jumpEnabled;
     
     public Rigidbody rb;
     public float gravityScale = 5;
 
     void Start()
     {
         jumpEnabled = false;
         rb = GetComponent<Rigidbody>();
 
     }
 
     void Update()
     {
         if (jumpEnabled == true)
         {
            
 
         }
 
     }
     private void OnTriggerEnter(Collider other)
     {
         if (other.gameObject.tag == "jumpPad") // this string is your newly created tag
         {
             rb.AddForce(Physics.gravity * (gravityScale - 1));
         }
 
 
 
 
     }
 }
 
 
 
 
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