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how to get a "proper" rotating animation
hey, im sorry, im making some rotating object but, the object isn't rotating "properly"
i wonder how to fix it.. i think the problem is from rotating point from 0 to -180, then suddenly go up to 179.. i wonder how to fix it.. :-? maybe a dumb question, but i dont know how to fix it :(
here's the pic
Answer by LightSource · Apr 10, 2013 at 06:30 PM
Well try this: Instead of going directly to 180, go to 90 [Keyframe], then 180 [Keyframe], (and just to make sure) then 270 [Keyframe], Then 360 [Keyframe] and set to loop or whatever your fancy. Also, make sure your curves are correctly marked. I know getting into unity animation can be hard, but its a fairly strait foreward syetem and when you get into it, you will benefit.
thanks LightSource, but what do you mean "make sure your curves are correctly marked" ?
well, my problem is solved, the reason is i made it using a rotating tool, so that after the object rotates 180 degrees, it'll be back from -180 to 0 (which mean 0 is my starting point)
so, this is my current curve ... i made it with manually enter the degress..
thanks a lot and sorry for my bad english :)