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Question by aloxbii · Sep 08, 2021 at 01:38 PM · vroculusinteractiontoolkit

How to change Action based controller prefab/model with a script during game?

So far I have this and it is changing the fields in the editor but not reflecting that in the game:

 public class HandSwitcher : MonoBehaviour
 {
     private bool isPressed;
     private ActionBasedController controller;
  
     [SerializeField] private GameObject sword;
     [SerializeField] private GameObject gun;
  
     private void Start()
     {
         controller = GetComponent<ActionBasedController>();
  
         controller.selectAction.action.performed += Action_performed;
         controller.selectAction.action.canceled += Action_canceled;
     }
  
     private void Update()
     {
         if (isPressed)
         {
             controller.modelPrefab = gun.transform;
             controller.model = gun.transform;
         }
         else
         {
             controller.modelPrefab = sword.transform;
             controller.model = sword.transform;
         }
     }
  
     private void Action_canceled (InputAction.CallbackContext obj)
     {
         isPressed = false;
         Debug.Log("Grip released");
     }
  
     private void Action_performed(InputAction.CallbackContext obj)
     {
         isPressed = true;
         Debug.Log("Grip pressed");
     }
 }
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avatar image bmdenny · Nov 19, 2021 at 11:16 PM 0
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Did you find a solution to this problem. I am about to try the same thing.

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