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Simulate a net colliding with a ball
Hi, I'm trying to simulate a ball hiting a net but the ball goes right through the net. The ball is an normal sphere with a rigidbody and the net is a plane with a cloth component.
I read on the unity manual that the cloth component "reacts to those bodies but doesn’t apply forces back"... so, how can stop the ball in a realistic way? I'm going insane here!
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