Project reacts differently in the editor than unity play.
I'm running through "The Floor is Lava! Tutorial" and I've created a simple rolling ball following a track with a few jumps along the way. Within the editor the ball completes the track every time without any issues. In Unity play it fails at a point and falls of the track. I don't understand why. Also the Main Camera field of view is smaller on Unity Play than it is the editor, and I'm not sure why. Could someone help explain to me why the differences between the editor and Unity Play are occurring please? I feel like it might be something to do with the scale being used on UP but I'm just guessing wildly.
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