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Question by gnema · Jul 15, 2013 at 04:37 AM · assetdatabaseunitypackage

AssetDatabase.ExportPackage not working

Hi,

I am trying to include the project settings with the assets in a unity package. Since the unity editor does not include the option to include project settings, I am writing a simple editor script to do so.

I am trying this:

AssetDatabase.ExportPackage("Assets/", "Entire Project.unitypackage", ExportPackageOptions.Recurse | ExportPackageOptions.IncludeLibraryAssets );

This should bundle all my assets in Assets folder along with the project settings. However when I see the exported package it only include the project settings and no assets.

Please help.

Thanks Gaurav

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Answer by ahmed kamal · Jan 06, 2014 at 10:39 PM

this is worked for me

 AssetDatabase.ExportPackage("Assets", "Entire Project.unitypackage",ExportPackageOptions.Interactive | ExportPackageOptions.Recurse | ExportPackageOptions.IncludeLibraryAssets|ExportPackageOptions.IncludeDependencies    );
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Answer by Stevens-R-Miller · Jun 13, 2018 at 08:16 PM

Change Assets/ to Assets in your call to AssetDatabase.ExportPackage. The Unity doc examples that include the / appear to be mistakes.

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Answer by yurenjimi · Apr 17, 2019 at 02:08 AM

 AssetDatabase.ExportPackage("Assets/XX", "XX.unitypackage", ExportPackageOptions.Recurse);
 


works for me.

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