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Question by carldevelopsforcoffee · Feb 12, 2018 at 05:18 AM · exportassetdatabasedependenciesunitypackageexporter

How can I select asset dependencies when using AssetDatabase.ExportPackage

I want to create a package of my prefab that has a monobehavior script and a child with a sprite renderer (sprite from some atlas).

I want to export the same prefab into another project by using AssetDatabase.ExportPackage but I don't want to include the monobehavior script. I want the package to contain the prefab, the child sprite renderer and the atlas for the sprite only.

So basically, how can i select specific dependencies when exporting a package thru code?

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