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Question by norman_lnh · Feb 20, 2021 at 03:46 AM · address

can i use addressables.instantiateasync when LoadSceneAsync ?

link texti have a simple project.just two scene and one prefab. i want LoadSceneAsync with additive mode and instantiateasync the prefab same time. it is work fine on "Use Asset Database" mode. but when i change the play mode to "Use Existing build" mode.(i had build the content already) i can see the scene has be loaded in hierarchy view , but not the prefab.

Where is the mistake? is it a bug?

     void Update()
     {
         if (Input.GetKeyDown("space"))
         {
             LoadScene();
             LoadPrefab("item_0");
         }
     }
 
     async Task LoadScene()
     {
         var t = Addressables.LoadSceneAsync("Temp", UnityEngine.SceneManagement.LoadSceneMode.Additive, false,1);
         await t.Task;
     }
 
     async Task LoadPrefab(string name)
     {
         var t = Addressables.InstantiateAsync(name, transform);
         await t.Task;
     }

unity version is 2020.2.3 . addressable is 1.16.16. i have post the project here. click "space" key after game start.

temppro.zip (52.3 kB)
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