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Question by Okari-Draconis · Dec 06, 2019 at 05:34 PM · editorinspectormetadata

Are .hidden Files in a Resources folder included in builds?

I'm saving some additional data for a custom inspector that I don't want included in the build. I've read through documentation that files that start with "." will not be imported... Does that mean those files won't be included in the build (this is desirable) even while in the resources folder?

Example... Asset is located in Assets/Resources/Funstuff.asset So I'm saving Assets/Resources/.Funstuff.asset.xmeta in hopes its not auto included in all my mobile builds.

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avatar image AskCarol ♦♦ · Dec 11, 2019 at 04:17 PM 0
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There is an ongoing thread regarding excluding certain files from the build here:

https://forum.unity.com/threads/excluding-folders-from-build.408375/

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Answer by NullTran · Dec 11, 2019 at 05:31 PM

That is the behaviour indeed, files and folders starting with dot are ignored by Unity

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avatar image Okari-Draconis · Dec 12, 2019 at 04:53 PM 0
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I actually just decided to test this by sticking a 2.5 GB in resources.. it didn't make it into build :D

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