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Unity Input System Package Stick/Axis Deadzone if set as a processor not working
I know this has already been asked on some forums but I still haven't found a solution
I´ve lastly switched to the new Input System (I'm using 1.0.0-preview.5).
Everything I've set up worked fine till I came to setting up Deadzones for my controllstick/axis. While setting up a default value for the Deadzone works fine when I try to add a processor for my action events the new Deadzone won't be used even thought it is set to not use the default value but rather a custom value.
I'm using Unity 2019.3.0f6 Personal | Tested with Xbox one Gamepad and Nintendo Switch Pro Controller. | Platform: Windows 10
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