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Question by Biendeo · May 16, 2011 at 06:44 AM · gameobjectaxisdragrestrict

Restricting "Drag GameObject" script to Z Axis?

I've found a good script that allows the player to drag GameObjects in the game around. However, I've had one problem with it. The object flies towards the camera, and I don't know how to stop it. Thankfully, the game I'm making is a 2D platformmer, and it only needs the objects to move along the Z axis. However, I do not know how to insert this into the script. Can someone help me with this?

The script is here: http://www.unifycommunity.com/wiki/index.php?title=DragObject

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Answer by cjmarsh · May 16, 2011 at 08:01 AM

Change the yPos variable to zPos, addHeightWhenClicked to addDistWhenClicked

And change -

myTransform.Translate(Vector3.up*addHeightWhenClicked);

to:

myTransform.Translate(Vector3.forward*addDistWhenClicked);

and every reference of -

myTransform.position.y

to

myTransform.position.z
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avatar image Biendeo · May 16, 2011 at 11:15 AM 0
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I'm actually having a bit of the problem with the script itself now. The object first appears with no physics until I drag it for the first time. I feel like I might want to use an object that should be pushed before it can be dragged. Also, when I grab it, the object zooms into the centre of the screen, and requires a lot of mouse movement to get it to move a bit of the screen. Can I increase the sensitivity of this script?

avatar image cjmarsh · May 16, 2011 at 12:30 PM 0
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Try tweaking the $$anonymous$$ove.* statements so that they all refer to z ins$$anonymous$$d of y.

avatar image Biendeo · Jun 12, 2011 at 12:28 AM 0
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I'm still having trouble getting the object to move with my mouse. I think it thinks the screen is larger than it is, and the object requires (much) more mouse movement than it should.

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