Question by 
               HMM96 · Mar 19, 2017 at 01:12 PM · 
                gameobjectdistancevectorchild object  
              
 
              how to use vectors to control an outcome
I need to find a game object and look through the object for the children finding their position subtracting vector A from vector B to find the points between each.
If vector A is above vector B then do this...
The points the vectors are attached to will constantly be moving as object is controlled using gestures
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              The code below is what I have written to find the children of the game object.
I would need to usethe vectors to figure out the position of the children. To extend my example I would need: if the left hand is above left elbow then it should do this..
public class kinectman : $$anonymous$$onoBehaviour{ public GameObject man;
 GameObject lefthand;
 GameObject leftelbow;
 GameObject righthand;
 GameObject rightelbow;
 void breakdown() {
     
     lefthand = GameObject.Find("13_Hand_Left");
     leftelbow = GameObject.Find("11_Elbow_Left");
     righthand = GameObject.Find("23_Hand_Right");
     rightelbow = GameObject.Find ("21_Elbow_Right");
 }
 
                  }
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