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Question by narminas451 · Mar 27, 2017 at 11:24 AM · c#pointscoinscollectible-game-objects

Collecting items

Hi everyone! The character in my 2D game has to collect some objects(Coins) for points and the scripts works nice. What can I add to the scripts if there are 2 or more types of collectible items (F/ex: coins for 1 point, and diamonds for 5points and etc.)? Do I have to use void OnTriggerEnter2D twice or more?

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avatar image PizzaPie · Mar 27, 2017 at 12:02 PM 0
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Change the value of the points you add. Do not add multiple OnTriggerEnter they will not work. For more help post the code.

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Answer by hexagonius · Mar 27, 2017 at 01:47 PM

OnTriggerEnter just informs about each and every trigger overlap allowed according to the layers involved. If you want to distinguish between objects there are multiple ways in achieving it:
- assign different tags to the different pickups and use CompareTag to check which one it is
- call GetComponent for a specific script and check for null if the script exists. Each pickup could have a different scrip on them
- the script on the pickups could be identical, but there could be a property in the script that differentates them
- they could have different names...

You have quite a few options. But bottom line is: Use OnTriggerEnter(Collider col) once

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avatar image narminas451 · Mar 27, 2017 at 05:04 PM 0
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Thank you)))So useful!

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