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Question by mr21 · Nov 30, 2012 at 10:08 AM · cameragameobjectangledisplay

Set a steady angle between gameObject and Screen

Hello, I'm quite new to unity so I will neeed your help with an issue I'm facing. I'm trying to place a gameobject to a specific position on the screen. So far I've managed to set his trasform.position to the values I needed by using the script below in the update function:

         GameObject m2;
         m2=GameObject.Find("m2");
         float fl=40.1f;
         Vector3 vec=new Vector3(Screen.width/2.9f, 50f,fl ); 
         m2.transform.position = Camera.main.ScreenToWorldPoint(vec);

The object uses another mechanism to apppear on my screen so I need to position it manually for every frame to be able to override it's default behavior. The code above works fine but it doesn't stabilise the object's angle relative to the screen. I need it to always be 90 degrees. Can you please help me?

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