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Question by Bluesharky38 · Apr 14, 2020 at 02:27 PM · movementscript.spawningcommunication

How to make objects spawned from 2 players go in different directions.

So for my game, I have two players on opposite sides of the screen spawning robots to break each player's walls.

At the moment, I have it so when player 1 spawns a robot, it moves to the right. But at the moment, I can't figure out how to make the robots spawned by player 2 go to the left.

What I need to figure out is how can I tell the robot which player spawned it? In other words, how can I make the player script tell the robot script to change IsPlayer1/IsPlayer2 to true?

Here is part of my script for one of the robots when spawned.

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class BasicBorg_G : MonoBehaviour {

 public float _speed;

 public float movementSpeed = 5.0f;

 bool MoveRight = false;

 bool MoveLeft = false;

 public bool IsPlayerOne = false;
 public bool IsCPU = false;
 public bool IsPlayerTwo = false;



 // Start is called before the first frame update
 void Start()
 {
     
 }

 // Update is called once per frame
 void Update()
 {
     if (IsPlayerOne == true)
     {
        
         MoveRight = true;

 
         if (MoveRight)
         {
             transform.Translate(Vector3.right * Time.deltaTime);
         }

        


     }

     if (IsPlayerTwo == true)
     {

         MoveLeft = true;


         if (MoveLeft)
         {
             transform.Translate(Vector3.left * Time.deltaTime);
         }


     }



     if (transform.position.x > 10f)
     {
         Destroy(this.gameObject);
     }

     //keeps the robot from going offscren on the y axis

     if (transform.position.y >= 5f)
     {
         transform.position = new Vector3(transform.position.x, 4f, 6f);
     }

     if (transform.position.y <= -5f)
     {
         transform.position = new Vector3(transform.position.x, -4f, 6f);
     }
 }

And here is part of my player script,

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class Player : MonoBehaviour {

 public float _speed;

 public float movementSpeed = 5.0f;
 [SerializeField]
 private GameObject BasicBorg_SPrefab;

 public bool IsPlayerOne = false;
 public bool IsCPU = false;
 public bool IsPlayerTwo = false;


 
 [SerializeField]
 private float SpawnRate = 5.5f;
 private float CanSpawn = -1f;

 public float SpawnNext;

 [SerializeField]
 public List<GameObject> robots;

   



 // Start is called before the first frame update
 void Start()
 {

     

     
 }

 // Update is called once per frame
 void Update()
 {

     if (IsPlayerOne == true)
     {
         CalculateMovment();

         SpawningRobot();

      


     }

     if (IsPlayerTwo == true)
     {
         CalculateMovment2();

         SpawningRobot2();

     }


     if (transform.position.y >= 5f)
     {
         transform.position = new Vector3(transform.position.x, 4f, 6f);
     }

     if (transform.position.y <= -5f)
     {
         transform.position = new Vector3(transform.position.x, -4f, 6f);
     }



 }

 void SpawningRobot()
 {
     if (Input.GetKeyDown(KeyCode.Space) && Time.time > CanSpawn)
     {
        

         CanSpawn = Time.time + SpawnRate;


         Instantiate(ChooseRobot(), transform.position, Quaternion.identity);

     }

 }


 void SpawningRobot2()
 {
     if (Input.GetKeyDown(KeyCode.KeypadEnter) && Time.time > CanSpawn)
     {


         CanSpawn = Time.time + SpawnRate;


         Instantiate(ChooseRobot(), transform.position, Quaternion.identity);

     }

 }






 public GameObject ChooseRobot()
 {
     int randomNumber = (int)Random.Range(0, robots.Count - 1);
     return robots[randomNumber];
 }
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