Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by janderlin49 · Jun 25, 2018 at 02:31 AM · gameobjectlocalscale

Cannot set localScale of GameObject by script.

 var vertices = new List<Vector3>();
   
  GameObject mol = new GameObject();
  mol.name = "Mol";
  mol.transform.localScale = new Vector3(1, 1, 1);
  mol.transform.position = new Vector3(0, 0, 0);
  
  Mesh mesh = new Mesh();
  mesh.vertices = vertices.ToArray();
  
  mol.AddComponent<MeshFilter>();
  mol.GetComponent<MeshFilter>().sharedMesh = mesh;
  mol.AddComponent<SphereCollider>();
  SphereCollider coll = mol .GetComponent<SphereCollider>();
  coll.radius = 0.5f;
  
  mesh.RecalculateNormals();
  mesh.RecalculateBounds();
  
    for(int i = 0; i < vertices.Count(); i++)
          {
              GameObject ins = Instantiate(obj, vertices[i], Quaternion.identity);
              ins.transform.SetParent(mol .transform);
          }

I have a list of vertices which stored the coordinate(in Vector3) of each atom of the molecule and I have to generate a sphere to each vertices (in order to generate the molecule). I created an empty GameObject and set it as the parent of spheres that I Instantiated.

 mol.transform.localScale = new Vector3(1, 1, 1);


I set the localScale of the GameObject and the number of scale also show on the inspector as i set. (i.e. I set the localScale as (0.5, 0.5, 0.5) and the inspector of mol show (0.5, 0.5, 0.5) ) but the problem is no matter localScale I set to the GameObject, The molecule size that show in the monitor is the same size. Anyways, when I run the project, I set the scale on the inspector and the size GameObject that shows in the monitor is changed.

I tried many ways to set the scale but it didn't work. What is going on with it? How can I set the localScale of GameObject?

Thanks!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by hectorux · Jun 25, 2018 at 04:02 AM

When you run it cames to 1 again? if is that, you may change this line and set it on the Start() mol.transform.localScale = new Vector3(1, 1, 1); if its not, i dont know seing that code sorry :)

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

132 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Unity streching sprite gameobject to fit two positions. 1 Answer

restrict scaling 2 Answers

How do i get the LocalSize of an object? 2 Answers

Can't get Object size to Reset to Original 1 Answer

Smooth Scaling of an Object 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges