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Question by camunoz2 · Jul 20, 2019 at 12:24 AM · c#changegameobjectsswap

Best way to change a character in game?

Hello! I have a 2d action/puzzle game like trine but i am having trouble with the swap thing. The players change: HP, velocity, animations, sprites and 1 active ability.

1- Should i cycle between diferent gameobjects? or 2- Should i change the properties (turn on off components, cycle an array of sprites, etc) of a single gameobject?

Thanks in advance.

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Answer by Freesmith · Jul 20, 2019 at 06:47 PM

I would go with the first option . Prefabs for each character type.


That way you dont need to add some extra logic and code for defining each type.


Its easier for changing the number of available characters , removing tests, adding new characters, or creating a variations of existing ones.


Its easier for tweaking colliders on each character.(even if you dont need that right now).


If you need some variations in behavior , that way each character type can have its own animation controller, or you dont have to swap those.


They can have the same type of components , or not, or have some unique to that character type. But adding and removing components is going to be much easier.


The other option sounds doable, but i would not recommend it, even in simple cases.

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