Player (Rigid Body) not collecting/picking up GameObject (Cube)
The Player which is a Rigid Body doesn't collect the GameObject. Instead, it walks right through it. Additional Details: In the Player Script, I'm using
void onTriggerEnter(Collider other){ if (other.gameObject.tag=="Pick"){ gameObject.SetActive(false); } } isTrigger checkbox for Pick-able GameObject is checked. I have followed several videos including official Unity video for collectibles but nothing seems to be working. Any help would be greatly appreciated. ,The Player which is a Rigid Body doesn't collect the GameObject. Instead, it walks right through it. Additional Details: In the Player Script, I'm using
void onTriggerEnter(Collider other){ if (other.gameObject.tag=="Pick"){ gameObject.SetActive(false); } } isTrigger checkbox for Pick-able GameObject is checked. I have followed several videos including official Unity video for collectibles but nothing seems to be working. Any help would be greatly appreciated.
Your answer
![](https://koobas.hobune.stream/wayback/20220612143325im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Destroy instatiate object on trigger enter / collision,destroy instantiate prefab on trigger enter 0 Answers
Moving a child object to collide with wall. 1 Answer
How to make Objects collectible HELP PLEASE 1 Answer
How to get the Collider other element Rigidbody? 0 Answers
Remove Door's collider if cube is in the trigger,Destroy Door's Collider if box is in the trigger 0 Answers