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Question by Hugo_PH · Sep 18, 2021 at 07:58 AM · gameobjectscomponents

How to check if a game object has a component or other?

Hello, I have this code, I need to test if my "armaSeleccionada" object has the "controlArma" component (for firing projectiles) or the "RaycastFire" component (for raycast shooting) I don't know what to do, I'm a bit desperate :(

 if (Input.GetButtonDown("Fire1"))
         {
             if (Armas[armaSeleccionada].GetComponent<ControlArma>() != null)
             {
                 Armas[armaSeleccionada].GetComponent<ControlArma>().Disparar();
             }
             
             else  if (Armas[armaSeleccionada].GetComponent<RaycastFire>() != null)
             {
                 Armas[armaSeleccionada].GetComponent<RaycastFire>().isFiring = true;
 
                 if (Input.GetButtonUp("Fire1"))
                     Armas[armaSeleccionada].GetComponent<RaycastFire>().isFiring = false;
 
                 if (Armas[armaSeleccionada].GetComponent<RaycastFire>().isFiring)
                 {
                     Armas[armaSeleccionada].GetComponent<RaycastFire>().shotCounter -= Time.deltaTime;
 
                     if (Armas[armaSeleccionada].GetComponent<RaycastFire>().shotCounter <= 0)
                     {
                         Armas[armaSeleccionada].GetComponent<RaycastFire>().shotCounter= Armas[armaSeleccionada].GetComponent<RaycastFire>().rateOfFire;
                         Armas[armaSeleccionada].GetComponent<RaycastFire>().Disparar();
                     }
                 }
                 else
                     Armas[armaSeleccionada].GetComponent<RaycastFire>().shotCounter -= Time.deltaTime;
             }
         }
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avatar image Captain_Pineapple · Sep 18, 2021 at 07:59 AM 0
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What exactly does not work? This is basically how you do it.

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