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Question by khoatic · Dec 07, 2013 at 03:32 PM · inputlightspotlightmousemove

lining up spotlight to current mouse position

Im trying to adjust my current spotlights direction to point to the mouse cursor when my game loads. any help is greatly appreciated.

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Answer by Narv · Dec 07, 2013 at 05:26 PM

I assume you want the spotlight to follow your mouse cursor on the floor or ground, correct? if so, look up the function ScreenPointToRay() in Camera.. also Physics.Raycast. You will get a ray from ScreenPointToRay and then do a raycast and find the RaycastHit point and then that would be the point in world space that the spotlight would shine .

Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit;

if(Physics.Raycast(ray, out hit) { // make the spotlight do whatever using hit.point }

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avatar image khoatic · Dec 07, 2013 at 10:41 PM 0
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thanks, that did exactly what i was looking for.

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