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Question by primus88 · Jul 22, 2013 at 08:29 AM · c#guinguiminimaportographic

NGUI and Minimap draw question

Hello,

I have a simple minimap implemented by using an ortographic camera. Also I have a tooltip impemented in NGUI. Sometimes the tooltip description text and label overlaps the minimap area on my screen, but the minimap is always in front, so it makes impossible to read the tooltip.

Is there a way to push the tooltip in front of the minimap ?

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avatar image Chaosgod_Esper · Jul 22, 2013 at 09:57 AM 0
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you need to add a NGUI Widget as render target (needs Unity pro) for your $$anonymous$$inimap camera view. That way the $$anonymous$$inimap is shown as part of the NGUI System. Now you can adjust the $$anonymous$$inimap and tooltip layer with the Depth System of NGUI.

avatar image primus88 · Jul 22, 2013 at 12:09 PM 0
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I have PRO. How exactly I create this render target ? Any link you can point me too ?

Thanks for the info.

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Answer by primus88 · Jul 25, 2013 at 02:35 PM

In case other people are looking to solve this particular problem, the solution is to change the draw level (the value that determines which camera is drawn first)of the GUI camera to 60.

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avatar image b1gry4n · Nov 03, 2014 at 02:46 PM 0
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it isnt necessarily 60 for everyone. The higher the depth, object will appear above an object with a lower depth

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