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Question by lukeluzardo · Apr 20, 2019 at 07:14 PM · triggercanvaslevelongui

enable a canvas on trigger

i have a problem,im planning on making a parking game to release on gamejolt,and i dont know how to make a trigger enable a canvas, i've tried everything but nothing worked,when i tried to make a script it gave me an error, it said unexpected symbol end of file,i need someone to make a script that doesent give me an error.

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Answer by InfixionGames · Apr 20, 2019 at 08:03 PM

I am asuming that you are making a 2d game. If you are making a 3d game remove the 2D from the onTrigger and Collider. Make sure that you have a collider on the gameObject and set it to trigger and a rigidbody. If this isn't what you are looking for could you be more clear with your question. For example when do you want the canvas to be enabled and how, via a button, collision, key press using System.Collections; using System.Collections.Generic; using UnityEngine;

 public class EnableCanvas : MonoBehaviour
 {
     //The canvas you want to enable
     public GameObject canvas;
 
 
     //Check if something has entered the collider this script is on
     void OnTriggerEnter2D(Collider2D other)
     {
         //Check if the object has the tag car
         if(other.tag == "car")
         {
             //Activate the canvas
             canvas.SetActive(true);
         }
     }
 }

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avatar image lukeluzardo · Apr 21, 2019 at 01:31 PM 0
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hope this works thank you

avatar image lukeluzardo · Apr 21, 2019 at 01:35 PM 0
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wait a just a $$anonymous$$ute im making a 3d game not a 2d game

avatar image InfixionGames lukeluzardo · Apr 21, 2019 at 01:48 PM 0
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Does it not work when you remove the 2D from OnTriggerEnter2D and Collider2D?

avatar image lukeluzardo InfixionGames · Apr 21, 2019 at 02:11 PM 0
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yep it doesnt work because when i tried test the script you wrote it gave me a message saying the other script required was not found

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avatar image lukeluzardo · Apr 21, 2019 at 07:38 PM 0
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Could moderators please delete this question

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Answer by xephosmmb122 · Apr 21, 2019 at 08:29 PM

Hi I hope this can help you,`

public GameObject canvasHolder = GameObject.Find("Canvas"); private GameObject canvasGameHolder;[

canvasGameHolder = Instantiate(canvasHolder);

`

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avatar image lukeluzardo · Jun 05, 2019 at 09:10 PM 0
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Thanks hope it works

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