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Question by JamesJLinden · Apr 02, 2015 at 12:35 AM · uiinputeventsystemdrag-and-drop

Change pointerDrag target during a drag

I am trying to change which GameObject is receiving drag messages from my EventSystem's StandaloneTouchInputModule.

E.g., while I'm dragging one object, a script reassigns who is receiving the drag messages so that I am visually dragging a different object during the same gesture.

I saw EventSystem.SetSelectedGameObject(), but that doesn't seem to affect the "pointerDrag" variable, which appears to be the target of my OnDrag messages.

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Answer by JamesJLinden · May 22, 2015 at 03:34 PM

Answer was found here: http://answers.unity3d.com/questions/938029/recreating-iphone-home-screen-in-unity.html

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Answer by wfagan20 · May 22, 2015 at 12:09 PM

I too would like to know this

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Solution can be found here wfagan20: http://answers.unity3d.com/questions/938029/recreating-iphone-home-screen-in-unity.html

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