Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by George_Codes · Jan 01, 2021 at 11:23 PM · gundisablebreakrandomize

removing an int after random use

Yeah idk how to work with break or return but for my semi randomized game i need it to pick out a random number do it then disable it, to reload is pressed(i already have the randomized and doing stuff working)her it is. using System.Collections; using System.Collections.Generic; using UnityEngine;

 public class RandomizedGun : MonoBehaviour
 {
     public GameObject bulletPrefab;
     public Transform gunbody;
     public GameObject hiteffect;
     public Transform player;
     public GameObject medkitPrefab;
     public Transform Mag;
 
     public float bulletForce = 20f;
 
     System.Random rand = new System.Random();
     int gun;
 
     void Update()
     {
         if (Input.GetButtonDown("Fire1"))
         {
             gun = rand.Next(1, 7);
             if (gun == 1)
             {
                 Shoot1();
             }
             else if (gun == 2)
             {
                 Shoot1();
             }
             else if (gun == 3)
             {
                 Shoot1();
             }
             else if (gun == 4)
             {
                 Shoot2();
             }
             else if (gun == 5)
             {
                 Shoot1();
             }
             else if (gun == 6)
             {
                 Shoot3();
             }
         }
     }
     void Shoot1()
     {
         GameObject bullet = Instantiate(bulletPrefab, gunbody.position, gunbody.rotation);
         Rigidbody2D rb = bullet.GetComponent<Rigidbody2D>();
         rb.AddForce(gunbody.up * bulletForce, ForceMode2D.Impulse);
     }
     void Shoot2()
     {
         GameObject effect = Instantiate(hiteffect, Mag.position, Quaternion.identity);
         Destroy(effect, 1f);
     }
     void Shoot3()
     {
         GameObject medkit = Instantiate(medkitPrefab, gunbody.position, gunbody.rotation);
         Rigidbody2D rb2 = medkit.GetComponent<Rigidbody2D>();
         rb2.AddForce(gunbody.up * bulletForce, ForceMode2D.Impulse);
     }
 }
 
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

155 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Machine Gun shooting 1 Answer

Adding muzzle flash to the gun.... 1 Answer

how to display the correct numbers of ammunition per weapons 0 Answers

Pickup number of objects and have another object appear? 2 Answers

enable VR on mobile 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges