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Question by Bib1 · Dec 14, 2019 at 06:45 AM · physics2djointsbreak

Why is my OnJointBreak() not working?

In my game it is possible to knock a sword out of someone's hand by breaking the hinge joint connecting them. When the joint breaks I want a certain variable to be set to false. But the OnJointBreak function is never called, even though I can see the joint break in the Inspector.

plz help

this is my code

 void OnJointBreak (float breakForce)
 {
         Debug.Log("A joint has just been broken!, force: " + breakForce);
 }

edit: I did some more testing and found that the OnJointBreak isn't called when a joint is broken like it's supposed to. It can only be called manually for some reason. I haven't updated to the latest version of Unity, could that have something to do with it.

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avatar image WheresMommy · Dec 14, 2019 at 07:06 AM 0
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Is the script attached to that joint?

avatar image Bib1 WheresMommy · Dec 14, 2019 at 08:08 PM 0
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the script is attached to the game object that has the joint.

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