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Question by Houp · Dec 10, 2015 at 05:07 PM · unity 5movementcharactercontrollermovecharacter controller

CharacterController.Move with slow animals - they do not move

I have problem with slow animals (0.3m per s). They do not move. There is probably float precision problem -> move distance each frame is too small and position is not changed.

Any workaround how to solve this?

(animals are moving smoothly if I increase their speed to 1m per s) but it is not possible to some animals.

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avatar image Jessespike · Dec 10, 2015 at 10:56 PM 0
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I don't know why CharacterController.$$anonymous$$ove() does this, but it seems to ignore anything less than or equal to 0.001

In any case, you can use transform.Translate() ins$$anonymous$$d

avatar image Houp Jessespike · Dec 12, 2015 at 10:11 AM 0
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Unfortunatelly I need collision detection, sliding around walls and on terrain. transform.Translate will ignore collisions.

avatar image jmonasterio · Dec 12, 2015 at 03:32 PM 0
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Perhaps you can try moving only on some frames.

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Answer by Houp · Dec 14, 2015 at 08:54 AM

Ok, I have found solution for my problem. I had "Min Move Distance" set to 0.01 in character controller. I changed it to 0.001 and its ok.

Slow animals


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