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Question by Emile123 · Jan 12, 2021 at 06:36 PM · falling

I have a little cube that jumps and moves but when it jumps it falls down too slowly. How can i make it fall down faster while still jumping as high?

playerController script:

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class PlayerController : MonoBehaviour { private Rigidbody playerRb; public float speed; public float jumpForce;

 // Start is called before the first frame update
 void Start()
 {
     playerRb = GetComponent<Rigidbody>();  
 }

 // Update is called once per frame
 void FixedUpdate()
 {
     float horizontalInput = Input.GetAxisRaw("Horizontal");
     playerRb.velocity = new Vector2(horizontalInput * speed, playerRb.velocity.y);
 }

 private void Update()
 {
     if (Input.GetButtonDown("Jump"))
     {
         playerRb.AddForce(Vector3.up * jumpForce, ForceMode.Impulse);
     }
 }

}

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Answer by Llama_w_2Ls · Jan 12, 2021 at 07:14 PM

You can increase the gravity settings by going in the Unity Editor, look at the menu at the top, Edit -> Project Settings -> Physics -> (at the top) Gravity and you can increase its value.


I would recommend setting the y velocity of your rigidbody when jumping. For example:

 public float JumpForce;
 
 void Update()
 {
     if (Input.GetButtonDown("Jump"))
     {
         playerRb.velocity = new Vector3
         (
             playerRb.velocity.x,
             playerRb.velocity.y * JumpForce,
             playerRb.velocity.z
         );
     }
 }


This would ensure your jump height isn't dependant on the mass of your object.

@Emile123

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avatar image Emile123 · Jan 14, 2021 at 09:07 AM 0
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This helped a lot, Thank you very much.

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