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Player gets stuck while moving in 3d endless runner
So, I'm making a 3D endless runner games where my player is a car with no wheels. My player hovers on the road with no physics applied and just adding a fake box collider on it. My road instantiates on the z-axis and i'm pretty sure every road which spawns does not have any gap in between. The issue that I'm facing here is, when my player moves at a certain speed it gets stuck in between. So I added a sphere collider below the car. But as I applied it and when my player moves forward, it jumps automatically
I also added a physics material on road and i properly zoomed as well. Still there is no gap between the road which get instantiated.
How can I stop my player from getting jumped automatically and should always move smoothly.Please help.
ya same error but different area. If you solve this problem please reply here.