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Question by HammockHead · Dec 16, 2012 at 07:54 AM · collisionphysicscontrollerrealistic

How can I have better physics interaction with a FPS Controller

I have tried the Rigid Body Controller and found that my character slides backwards and randomly flies off. I also tried making my own script (relavent parts of script below). However, objects still don't move realistically and my character is also thrown into the air.

 function OnControllerColliderHit (hit : ControllerColliderHit){
     var body : Rigidbody = hit.collider.attachedRigidbody;
     
     // no rigidbody
     if (body == null || body.isKinematic) { return; }
 
     // We dont want to push objects below us
     //if (hit.moveDirection.y < -0.3) { return; }
 
     // Calculate push direction from move direction,
     // we only push objects to the sides never up and down
     var pushDir = Vector3 (hit.moveDirection.x, hit.moveDirection.y, hit.moveDirection.z);
 
     // If you know how fast your character is trying to move,
     // then you can also multiply the push velocity by that.
 
     // Apply the push
     body.AddRelativeForce ( pushDir * speed * pushPower );
 }
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Answer by deltamish · Dec 16, 2012 at 09:35 AM

Hi, Why are using two forces (spped * pushPower).This might add more force to the object to make it fly away and whare you using y axis in pushDir.Dont use y axis in the pushDir this will make the object to fly vertically. Add these few Changes to your script From

 var pushPower:2;////i dont know whats your value
 var speed:3///i dont know whats your value
 function OnControllerColliderHit (hit : ControllerColliderHit){
 /// your other code
 var pushDir = Vector3 (hit.moveDirection.x, hit.moveDirection.y, hit.moveDirection.z);
 
     // If you know how fast your character is trying to move,
     // then you can also multiply the push velocity by that.
 
     // Apply the push
     body.AddRelativeForce ( pushDir * speed * pushPower );
 }

To

 var pushPower:float = 4;//any value
 
 function OnControllerColliderHit (hit : ControllerColliderHit){
 ////your other code
 var pushDir:Vector3 = Vector3(hit.moveDirection.x,0,hit.moveDirection.z);
 ///push
 body.velocity = pushDir * pushPower;
 // you can alos use body.AddForce
 }

   
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avatar image HammockHead · Dec 16, 2012 at 04:00 PM 0
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thanks it works a lot better now

avatar image deltamish · Dec 17, 2012 at 03:38 PM 0
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Its Okay.Glad it worked for you.

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