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Question by Knoxef · Dec 08, 2020 at 08:06 PM · rotationaxisturning

How to rotate on a single axis.

Hello, I'm new to Unity, and am looking for help.

I have a spaceship. I already have the code to turn it. transform.Rotate(0, direction * Time.deltaTime) but what I don't have, is trying to roll it side to side. When I turn, I also want to the whole ship roll to that side. I already have a script set up to do this. When it is turning left, my variable sideTurn = 15, and when turning right, my variable SideTurn = -15. This does not work with transform.Rotate, because it constantly turns 15 degrees. I want it to slowly rotate towards 15 degrees, and stay there.

I've already done a bunch of research, and all the solutions have just turned my ship either directly down into the ground, or rotated well past 15 degrees.

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avatar image SmallLion · Dec 09, 2020 at 03:09 AM 0
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How about trying animation.(I mean not in a script.I don't know will it right.try it also if you didn't)

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Answer by Knoxef · Dec 09, 2020 at 03:10 AM

I have actually fixed this issue myself. The issue being that my mesh was imported incorrectly. Pointing 0, 0, 0 was looking into the ground. What I needed to do was instead of:

transform.localRotation = Quaternion.Euler(0f, 0f, turningAngle);

I did

transform.localRotation = Quaternion.Euler(90f, 0f, turningAngle);

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avatar image SmallLion · Dec 09, 2020 at 03:12 AM 0
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NIce.This will help me too

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