Turn back using imported mixamo animation
Hi everybody! I would like to turn back my character using imported mixamo animation. Even if I check root rotation and position the animation works well but, when it finishes the character comes back to original position and rotation. It looks like the root animation can rotate the mesh and bones but the axis can't change. I'm working for a 2.5D game, my character should rotate for 180 degrees. If I change transform.rotation by script, the character obviously turns back but I would like to use animation in order to make it smoother. I hope somebody can help me.
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