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Question by lilbrownie32001 · Mar 08, 2018 at 02:54 AM · rotationeulerangles

Help! I can't get this code to function correctly

I'm quite new to Unity and am trying to make a simple ball maze game where you rotate the maze to make the ball roll around. I have made code to rotate the maze and lock it from rotating too much, which works with the W and D keys, but with the A and S keys the maze rotates without locking. If anyone can figure out why this is happening it would be greatly appreciated!

 void Update ()
 {   
     if (Input.GetKey (KeyCode.W)) 
     {
         if (transform.eulerAngles.z < 20)
         {
             transform.Rotate (Vector3.forward * Input.GetAxis ("Vertical"));
         }
     }
     if (Input.GetKey (KeyCode.A)) 
     {
         if (transform.eulerAngles.x > -20)
         {
             transform.Rotate (Vector3.right * Input.GetAxis ("Horizontal"));
         }
     }
     if (Input.GetKey (KeyCode.S)) 
     {
         if (transform.eulerAngles.z > -20)
         {
             transform.Rotate (Vector3.forward * Input.GetAxis ("Vertical"));
         }
     }
     if (Input.GetKey (KeyCode.D)) 
     {
         if (transform.eulerAngles.x < 20)
         {
             transform.Rotate (Vector3.right * Input.GetAxis ("Horizontal"));
         }
     }
 }
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Answer by DizzyWascal · Mar 09, 2018 at 12:20 AM

I tried to get those if statements to work but I gave up trying to get that code to work, because locking the object rotation wasn't really working will with if statements.

Try this code, I hope I got the functionality you were trying to go for:

 private float xRotate = 0f;
 private float zRotate = 0f;
 void Update()
 {
    if (Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.D))
    {
       xRotate = Mathf.Clamp(xRotate + Input.GetAxis("Horizontal"), -20f, 20f);
       transform.eulerAngles = new Vector3(xRotate, 
              transform.eulerAngles.y, transform.eulerAngles.z);
     }
 
      if(Input.GetKey(KeyCode.W) || Input.GetKey(KeyCode.S))
      {
        zRotate = Mathf.Clamp(zRotate + Input.GetAxis("Vertical"), -20f, 20f);
        transform.eulerAngles = new Vector3(transform.eulerAngles.x, 
                   transform.eulerAngles.y, zRotate);
    }
 }

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avatar image lilbrownie32001 · Mar 09, 2018 at 04:12 AM 0
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Wow! Thanks so much, this has been a huge help, I was trying to get $$anonymous$$athf.Clamp to work, but I couldn't figure out how to do so, that's really smart!

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