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Question by Auraxium · Oct 17, 2020 at 08:42 PM · scripting problemmovementscript.3rd person controller

Cant find why character doesnt move forward with this movement script

  public Transform cam;
 
  void FixedUpdate() {
 
      direction = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
             
      if (direction.magnitude >= 0.1f)
      {
          float targetAngle = Mathf.Atan2(direction.x, direction.z) * Mathf.Rad2Deg + cam.eulerAngles.y;
     
          float angle = Mathf.SmoothDampAngle(transform.eulerAngles.y, targetAngle, ref turnsmoothvelo, turnSmoothTIme); //smooth turning
          transform.rotation = Quaternion.Euler(0f, angle, 0f);
      }
     
      targetVelocity = direction;
      targetVelocity *= speed;
             
      velocityChange = (targetVelocity - rigidbody.velocity);
     
      velocityChange.x = Mathf.Clamp(velocityChange.x, -maxVelocityChange, maxVelocityChange);
      velocityChange.z = Mathf.Clamp(velocityChange.z, -maxVelocityChange, maxVelocityChange);
      velocityChange.y = 0;
     
      rigidbody.AddForce(velocityChange, ForceMode.VelocityChange);
  }

If i hold "w" my character only moves in one direction regardless of where the camera is or the direction its facing. How can I fix this?

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