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Question by masonklaassenn · May 26, 2019 at 06:44 AM · movementscript.player movementendless runnertilt

player tilting left or right on key press / while turning left or right?

So i am making a game where the player is always moving upwards on the Y axis and can move left and right. But at the moment he just slides to the left and right but I want that movement to be more smooth. Basically where the object just rotates or tilts side to side depending on which direction you are trying to go.

Here is the current code I have for the movement of my player :

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class player : MonoBehaviour
 {
 
     public float upSpeed;
     public float sideSpeed;
 
     private Rigidbody myRigidBody;
 
     // Start is called before the first frame update
     void Start()
     {
         myRigidBody = GetComponent<Rigidbody>();
     }
 
     // Update is called once per frame
     void Update()
     {
 
         myRigidBody.velocity = new Vector2(myRigidBody.velocity.x, upSpeed);
 
         if (Input.GetKeyDown(KeyCode.D))
         {
             myRigidBody.velocity = new Vector2(sideSpeed, 0);
         }
 
         if (Input.GetKeyDown(KeyCode.A))
         {
             myRigidBody.velocity = new Vector2(-sideSpeed, 0);
         }
 
     }
 }
 
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