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Texture tiling from atlas
Hey,
I was wondering if anyone has idea on how can do this: Tile texture from atlas in similar manner to photoshop's patterns or Construct 2 tiling or UDK brush texture tiling. Which is basically you don't set tiling from material. The tiling happens based on mesh size, so if you have a brick wall texture, it will start rendering texture from plane's top-left side, as you scale the plane and it's area increases the bricks are "added" because texture is repeated.
This image should kind of explain what I'm talking about. http://imgur.com/m4qKdUp
So in 2D game, I would create this tiled texture and scale the plane and texture would be repeated, so for walls and stuff like that I could have 1 material and 1 plane to create walls, thus less draw calls.
The problem I have is finding this kind of solution that works with a) Atlas b) Mobiles
if anyone can give me any suggestions that would be awesome.
have you found any kind of resolution for this? I am working on a VR application for Oculus Quest and need to optimize texture sheets for performance. I am thinking something in LWRP Shadergraph, but can't wrap my head around a solution.