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Question by RicoCruz · Aug 31, 2020 at 02:21 PM · networkingplatformmove an objectmazetilting

[UNet] Moving a ball through a maze together by tilting a platform

I am currently working on a problem that I'm trying to solve for several days now.

My objective is to create a ball maze where two players are able to move a ball around in a labyrinth by tilting this very labyrinth. Each player is tilting a different axis of the platform where the labyrinth and the ball are placed on.

I basically managed to implement the functionality as described but there is still the major problem of the ball heavily jittering on the client site.

I am aware that it probably has something to do with authorities. Because when I give the client authority over the ball, it moves quite smoothly. In that particular case however, the ball jitter is on the server/host site.

So ultimately what I need help with is:
How can I avoid this jittering? How can I get a smooth and consistent ball movement when only one player has authority over the ball?

P.S. This is what it looks like

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