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Question by Sloth1998 · Apr 12, 2018 at 10:33 AM · movementtiltturningturntilting

My vehicle wont perform both the Tilt and Turn

Hello, I need to comment out calling the tilt() function from the script in order to have the turn() function work properly but for some reason if I call both....neither the turn() nor tilt() work

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class PlayerController : MonoBehaviour {
 
     // Use this for initialization
     public float speed;
     public float turnspeed;
     public float tiltamt;
     private Vector3 movement;
     private Rigidbody player;
     float v;
     float h;
     void Start () {
         player = GetComponent<Rigidbody>();
     }
     
     // Update is called once per frame
     void Update () {
 
          v = Input.GetAxis("Vertical");
          h = Input.GetAxis("Horizontal");
     }
 
     private void FixedUpdate()
     {
         Move();
         turn();
         tilt();
     }
 
     private void Move()
     {
         movement = transform.forward * speed * Time.deltaTime * -v;
         player.MovePosition(transform.position + movement);
     }
 
     private void turn()
     {
         float turn = h * turnspeed * Time.deltaTime;
         Quaternion rotation = Quaternion.Euler(0.0f, turn, 0.0f);
         player.MoveRotation(transform.rotation * rotation);
        
     }
 
     private void tilt()
     {
         
         Quaternion tilt = Quaternion.Euler(0.0f, 0.0f, tiltamt * h * Time.deltaTime);
         player.MoveRotation( tilt);
     }
 }
 

 

My current aim is to basically have a rough model of a plane tilt towards the direction it is turning . Any help is appreciated.

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