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Question by SuperRaed · Feb 10, 2018 at 11:17 AM · rotationtransformrotatearounddeformationrotatearoundpivot

Deformation of child object when rotating around a rotatable parent object

I'm trying to create a tree like bending motion as following alt text

so I created a pivot which is parent for main branch which is the parent of pivot for subbranch which is parent for the subbranch and so on , and using the following code

     public GameObject thumbParticle,thumbParticle2;
     public GameObject pivot,pivot2;
 
     public float MaxAngle;
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
 
         float angle= Input.GetAxis ("Horizontal");
         pivot.transform.RotateAround (pivot.transform.position, pivot.transform.forward, angle *50* Time.deltaTime);
         pivot2.transform.RotateAround (pivot2.transform.position, pivot2.transform.forward, angle *50* Time.deltaTime);
     }
 }


but I'm getting this deformation of child object as following alt text

how can I solve it?

rotation.png (8.0 kB)
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