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Question by woy · Jun 17, 2015 at 03:20 AM · rotationlerpkeypress

lerp rotation by key press

Hello guys im total beginner can you please help me with this Problem i got a code which transforms the position by pressing buttons. Now I need the same script but with two different rotate positions. Please dont be to harsh on me im total beginner. This is the code:

 using UnityEngine;
 using System.Collections;
 
 public class lerp : MonoBehaviour 
 {
     private Vector3 newPosition;
 
     void Awake ()
     {
         newPosition = transform.position;
     }
 
     void Update ()
     {
         PositionChanging ();
     }
 
     void PositionChanging ()
     {
         Vector3 positionA = new Vector3(-15037,24,23166);
         Vector3 positionB = new Vector3(-15037,40,23166);
 
         if (Input.GetKeyDown (KeyCode.Q))
             newPosition = positionA;
         if (Input.GetKeyDown (KeyCode.E))
             newPosition = positionB;
 
         transform.position = Vector3.Lerp (transform.position, newPosition, Time.deltaTime);
     }
 
 }
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avatar image robbagus · Jun 17, 2015 at 05:16 AM 0
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http://docs.unity3d.com/ScriptReference/Transform-rotation.html

I believe this is what you're looking for.

 transform.rotation = Quaternion.Slerp(transform.rotation, target, Time.deltaTime * smooth);
avatar image woy · Jun 17, 2015 at 10:03 AM 0
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Can someone help me writte thise code im beginner and i dont understand c# at the moment.

This doesnt work:

 using UnityEngine;
 using System.Collections;
 
 public class lerp : $$anonymous$$onoBehaviour 
 {
     private Vector3 target;
     
     void Awake ()
     {
         target = transform.rotation;
     }
     
     void Update ()
     {
         PositionChanging ();
     }
     
     void PositionChanging ()
     {
         Vector3 A = new Vector3(-15037,24,23166);
         Vector3 B = new Vector3(-15037,40,23166);
         
         if (Input.Get$$anonymous$$eyDown ($$anonymous$$eyCode.Q))
             target = A;
         if (Input.Get$$anonymous$$eyDown ($$anonymous$$eyCode.E))
             target = B;
 
         transform.rotation = Quaternion.Slerp(transform.rotation, target, Time.deltaTime * smooth);
     }
     
 }

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